Castle Creeps

 Castle Creep was a mobile tower defence game in which I was the lead artist and primary environment, artist. I created over 170 levels set across several unique biomes from haunted villages to elven forests. I also made the splash screen, several hero concepts and VFX. These are just a very very small selection of the levels and assets I made, all were created in Maya in 3D and then rendered and painted over to achieve the final visual look. Castle Creeps won a TIGA award for the best strategy game.














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