APB


APB was a large part of my life at Realtime Worlds. The handful of shots I've chosen are just a tiny percent of what I was involved with. I was responsible for a huge amount of the overall Waterfront Layout. I designed, blocked out and finished all of the industrial areas and a large amount of the rest. I was also responsible for a large amount of design for the financial district, Asylum and as yet unseen Enforcer HQ. APB was developed with the Unreal Engine

It was an amazing game and I worked with an amazing team... I miss them all.













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