Game Assets

A collection of models made for various projects.

BLAZE!! ... 


Space 2029

The following images are from a fan project based on the classic 1970's sci-fi series Space 1999. I've created a number of assets and characters around the concept of 20 years have passed and this is the 'Next Generation of Alphans. The mock-up game I'm creating would be a form of Xcom-style RTS.




Roborex, is a quick little model with some hand-painted PBR textures. He's a little over 4k faces even with the classic black toon lines.



Gunbot: Launcher
This is the base mesh for a set of Gunbots, it's made using a PBR pipeline and will serve as a platform for future weapon variations.


Smart Materials applied


A quick Warbot/Security Droid. I've been watching the Batman Animated Series a bit again and just wanted to make a robot in that simple flowing style.


I got a comment the other day that insinuated I did not make Tanks... Well I can, here's a little sample, literally a little Tank, the M29 Weasel. This is not 100% accurate as the M29 has a slight slant to the tracks, but as this was another speed modelling exercise I decided to make some design changes to make my life easier and to fit the model into the time budget of 5 hours.


And another Tank, one of my Fav's the Cromwell MkIV, it was one of the fastest Tanks made during WWII and I have several scale model kits of this stunning Tank so I thought I'd make my own. I used a 1:48th Airfix model as a visual ref.


A dungeon mock for a potential arena style of action RPG. This was done for the amazing Iron Maiden... Unfortunately still has not seen the light of day. It's made from a tweaked dungeon kit with some custom textures and UI




A quick Quixel-based scene created as a visual guide for a biome location. PBR-based assets.



Industrial complex speed modelling, a modular kit


Stonehaven train station.


Some fantasy assets







The Oil rig from Crackdown


Random WIP





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